Asarai is the name chosen by the Elves of Narda. The original host that arrived with the Modihu went by the traditional name of their nation, the Esadi. However, over the millennia since the landing and the war with Kyrack, the Esadi of Narda chose to change their name in an effort to distinguish themselves as they adopted to their new world. Unlike “traditional” elves, the Asarai are stronger and studier than the average elf. They are known for the beauty of their poetry, the elegance of their dance, the melodiousness of their songs, the articulate nature of their lore, and the skill of their magical arts. Elves have a highly developed martial skill that is second only to the No’Darae, and are quick to defend their lands, their people, and their way of life with their skill in the sword, the bow and battle strategy.

Personality: Asarai tend to be amused more than excited, and more likely to be curious rather than greedy. With their long lifespan, they tend to keep a broad perspective on events, remaining aloof and unfazed by petty happenstance. Asarai, from the moment they awake, devote themselves to the perfection of whatever they pursue. Few have ever exhibited such discipline. This doesn’t mean that Asarai are so focused that they can’t have a good time. On the contrary, they are quiet exuberant and enjoy coming together in festival and times of celebration, they just do it to perfection. Nature is as much a part of them as they are of it. To this end their culture, their architecture, and their very existence is integrated into the world around them. Their homes, villages, and cities are built with the full integration of their surroundings, never harming the environment in which they live. Many of their cities appear as though they are grown in the trees and out of the rock itself. There are no better sculptors and artisans than the Asarai, except perhaps the Dvergar when it comes to stone work. Excellence is shown in everything they do.

Physical Description: Asarai stand between 172 cm (5’ 8") and 187 cm (6’ 2") and weigh in on average between 45 kg (100 lbs) to 100 kg (221 lbs). Like humans, they cover the spectrum in skin tone and hair color, though they also tend to have some outlandish colors as well. Their skin tone goes from near black to pale white in coloring. Their hair colors go from black to
blond and include blues, greens, and purples as well. The way they wear their hair is as
individualistic as the people themselves. As for eye color, Asarai tend to stay on the lighter side of the eye color chart, though there have been known to be a few rich brown eyes as well. They are generally tall and athletic of build. As to musculature, Asarai never get “Bulky”, tending toward wiry frames and being well toned rather than being overly muscular.

Relationships: Asarai, like the No’Darae, do not enter into relationships quickly. They have the experience of near agelessness, though eventually Asarai do “Merge with the Weave of the Universe”. They respect all life and treat all other races with respect and courtesy, the same as they would like in return. However, this is not always the case. Most time they enjoy their relationships with other races, though they find Dvergar kind of stuffy, Tomte are amusing, Nissi are loveable and have a zest for life. They view half bloods with a degree of pity, but more of them are turning an accepting eye toward these individuals. Humans intrigue the Asarai though they find them somewhat infuriating because of the are unrefined and boorish. Humans however seem to seek the Asarai favor so the Asarai tolerate them. The No’Darae are the only beings on Narda that the Asarai view as equals, or even a bit of envy. The No’Darae treat the Asarai with respect and courtesy, not with condescending attitudes, so the Asarai value their presence and advice. Those of Urduk heritage are viewed with suspicion and are often snubbed. Generally the Asarai are polite and gracious to everyone.

Alignment: Asarai tend toward good alignments though they can be any. Many are of a neutral variant rather than lawful or chaotic. Their adherence to discipline makes Chaotic alignments a rare thing.

Asarai Domains: Most Asarai live in nature. They have a special affinity toward forests, though these sometimes cause problems with landing ships and aircraft. Any place that is deemed beautiful and full of life will have some Asarai running around in it, if not living there. They have a natural affinity to helping the environment around them grow and prosper. Asarai are also very cautious about the impact that they have on the ecosystems they inhabit. They hunt only for food, care for the animals and plant life with a reverence, and use their powers to the betterment of the environment.

Asarai encountered in human domains are generally traveling minstrels, favored artists, or sages. Human nobles court and compete for the services of Asarai instructors who teach sword play to their children.

Religion: As one might expect, the Asarai have a deep reverence for nature, but they respect and follow the God of the No’Darae as well. They also worship and give honor to woodland spirits and the elemental powers that they have contact with through their magic. The Asarai have both a strong priestly order as well as a Druidic order among the more worldly of their kind.

Language: Asarai speak Luithrian (elvish), a tongue modified from the Ancient Esadi tongue. The language is actually a combination of Esadi, Volkyryn, and No’Darae, though most Asarai don’t remember the Volkyryn or even their Esadi heritage. The majority of Asarai speak No’Darae as a fluently as their own language and many prefer it. Luithrian is a fluid language of subtle intonations and intricate grammar. The Asarai language is rich and varied, it is the language’s sing song and poetic nature that make it so appealing. Many bards learn Luithrian so they can add Asarai ballads to their repertoires. Others simply memorize Asarai songs by sound. The Asarai script, as flowing as the spoken word, also serves as the script for Sylvan, the language of dryads and pixies for Aquan, the language of water-based creatures, and for Neralethanic, the language of the fallen Asarai who serve the dark lord Kyrack.

Names: Asarai naming convention tend to be chosen by the parents at birth. The names generally have something to do with nature, or a name spoken from the heart. Some parents say that they hear the name spoken on the wind or whispered through the forest.

Male Asarai Names: Aramil, Aust, Crynan, Enan, Enialis, Falnan, Heian, Himo, Ivellios, Laucian, Legolas, Mylenael, Oselanus, Quarion, Ralorien, Silvanos, Soveliss, Thamior, Tharivol, Tyrlaeus, etc.

Female Asarai Names: Anastrianna, Antinua, Felosial, Gynaea, Jenri, Roana, Lilarael, Lusanaea, Mialee, Ralleighen, Ralorien, Raven, Roana, Sharah, Tianna, Xanaphia, etc.

Family Names: Aescaran, Elandryn, Galanodel, Leith, Liadon, Moonseeker, Quinaeas, Quinaran, Staranis, Teyrnon, Werian, Zaphan,

Adventures: Asarai take up adventuring out of wanderlust. They desire to see the world and explore, using their skills to gain more knowledge and experience life. They take to adventuring to relax and move along at their own pace, though they carry with them the need to perfect themselves that they have at home. Most Asarai adventurers are younger Asarai. The older ones have sated their wanderlust and are now content to spend their time in which ever enclave they might belong to honing the skills that they already know and picking up new ones that compliment the ones they have.


The Mercenary Queen Mudwyrm