The Mercenary Queen
Tomte are welcome everywhere as technicians, alchemists, and inventors. Despite the demand for their skills, most Tomte prefer to remain among their own kind, living in comfortable burrows beneath rolling, wooded hills where animals abound.
Personality: Tomte adore animals, beautiful gems, and jokes of all kinds. Members of this race have a great sense of humor and while they love puns, jokes, and games, they also relish tricks – the more intricate the better. They apply the same dedication to more practical arts, such as engineering, as they do to their pranks.
Tomte are inquisitive. They love to find things out by personal experience. At times they’re even reckless. Their curiosity makes them skilled engineers, since they are always trying new ways to build things. Sometimes a Tomte pulls a prank just to see how the people involved will react.
Physical Description: Tomte stand about 3 to 3 ½ feet (.9 m to 1.06 m)tall and weigh 40 to 45 pounds (18 to 20kg). Their skin ranges from dark tan to woody brown, their hair is fair and their eyes can be any shade of blue. Tomte males prefer short, carefully trimmed beards. Tomte generally wear leather or earth tones, and they decorate their clothes with intricate stitching or fine jewelry. Tomte reach adulthood at about age 40, and they typically live about 350
years, though some can live almost 500 years.
Relations: Tomte get along well with Dvergar, who share their love of precious objects, their curiosity about mechanical devices, and their hatred of Goblins and Jötunn. They enjoy the
company of Nissi, especially those who are easy going enough to put up with pranks and jests. Most gnomes are a little suspicious of the taller races – humans, Asarai, and Urduk. They have
a deep respect and reverence for the No’Darae because the No’Darae helped to liberate their race from the enslavement of the Volkyryn. They are rarely hostile or malicious though.
Alignments: Tomte are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or consultants. Thos who tend toward Chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Tomte are good-hearted, and even the tricksters among them are more playful than vicious. Evil Tomte are as rare as they are frightening.
Tomte Domains: Tomte make their Homes in hilly, wooded lands. They live underground but get more fresh air than Dvergar do, enjoying the natural, living world on the surface whenever they can. Their homes are well hidden by both clever construction and illusions. Those who come to visit and are welcome are ushered into the bright, warm burrows. Those who are not welcome never find the burrows in the first place.
Tomte who settle in human lands are commonly gem cutters, mechanics, sages, or tutors. Some human families retain Tomte tutors. During his life, a Tomte can teach several generations of a single human family.
Religion: Tomte follow the belief in Eleyu, having had Him prove himself through the impressive power of the No’Darae. The No’Darae follow Eleyu so reverently that the Tomte have said that it is because of their friends great devotion that they follow their God. Before they met the No’Darae, the Tomte had followed one of the kinder Volkyryn gods – which were few and far between.
Language: The Tomte language, which uses the Dvergar script, is renowned for its technician treatise and its catalogs of knowledge about the natural world. Human herbalists, naturalists, and engineers commonly learn Tomte in order to read the best books on their topics of study.
Names: Tomte love names, and most have half a dozen or so. As a Tomte grows up, his mother gives him a name, his father gives him a name, his clan elder gives him a name, his aunts and uncles give him names, and he gains nicknames from just about anyone. Tomte names are typically variants on the names of ancestors or distant relatives, though some are purely new
inventions. When dealing with humans and others who are rather “stuffy” about names, a Tomte learns to act as if he has no more than three names: a personal name, a clan name, and a nickname. When deciding which of his several names to use among humans, a Tomte generally chooses the on that’s the most fun to say. Tomte clan names are combinations of common Tomte words, and Tomte almost always translate them into Common when in human lands (or Asarai when in Asarai lands, and so on).
Tomte Masculine Names: Boddynock, Dimble, Fonkin, Gimble, Glim, Gerbo, Jebeddo, Namfoodle, Roondar, Seebo, Zook, etc.
Tomte Feminine Names: Bimpnottin, Caramip, Duvamil, Ellywick, Ellyjobell, Loopmottin, Mardnab, Roywyn, Shamil, Waywocket, etc.
Tomte Clan Names: Beren, Daergel, Folkor, Garrick, Nackle, Murnig, Ningel, Raulnor, Scheppen, Turen, etc.
Tomte Nicknames: Aleslosh, Ashhearth, Badger, Cloak, Doublelock, Filchbatter, Fnipper, Oneshoe, Sparklegem, Stumbleduck, etc.
Adventurers: Tomte are curious and impulsive. They may take up adventuring as a way to see the world or for the love of exploring. Lawful Tomte may adventure to set things right and to protect the innocent, demonstrating the same sense of duty toward society as a whole that Tomte generally exhibit toward their own enclaves. As lovers of gems and other fine items, some Tomte take to adventuring as a quick, if dangerous, path to wealth. Depending on his relations with his home clan, an adventuring Tomte may be seen as a vagabond or even as something of a traitor (for abandoning clan responsibilities).